Mixed Advanced endgameprogression

The long grind: what to chase after the campaign

Crater Studios says Broken Oath is built to reward you from your first fifteen minutes to your two-hundredth hour. That is a design promise, not a content list. This page turns the confirmed endgame pieces into a loop you can actually follow.

Updated 2026-11-06 8 min read Fact-checked 2026-11-06

The loop

Every ARPG endgame is a loop of clear, evaluate, upgrade, climb. Broken Oath’s version is shaped by randomised Ruptures and a band map, which means the loop is less about a fixed route and more about choosing the right difficulty on any given night.

A sustainable progression loop
StageGoalExit test
1. StabiliseClear a band without spending all three livesTwo consecutive runs with one death or fewer
2. Speed upReduce time-to-kill and travel timeThe same band feels boring, not dangerous
3. Gear checkFix the slot that is holding you backOne meaningful upgrade per session
4. ForgeConvert rune stones and materials into a reliable upgradeA crafted item beats your current slot
5. ClimbEnter the next bandYou can still clear the previous band without thinking
6. ChaseFarm uniques and Primal itemsThe build works without them

Bands are a farming tool, not a ladder

The map has eight bands. It is tempting to treat them as a one-way climb. In practice, the best farming band is usually one or two below your maximum. You clear faster, die less and see more loot per hour. The maximum band is for testing, not for living.

The Level 150 test

The developer’s 6 November weekend ask is the clearest endgame target we have: get every class and as many builds as possible past Rupture Level 150, and report what worked. That is not a cap; it is a balance probe.

“I want to see every class and as many builds as possible past Rupture Level 150, and I will read every build and every report to get the balance right.”

Crater Studios, Steam news, 5 November 2026

Use the level-150 ask as a direction, not a finish line. If your build can clear 150 but takes ten minutes per rare, the build has a problem the number does not show.

Gold and respecs

The HUD shows gold (for example “2 gold” and “160 gold” in different screenshots), and the passive tree says refunds cost 2 gold a node. That makes gold a respec currency at minimum. Whether it also buys gear, stash space or Forge services is unknown.

  • Do not spend gold on cosmetic respecs during the campaign. Save it for a real tree change.
  • If a patch changes your main skill, a gold respec is cheaper than a new character.
  • Track your gold per run. If a band costs more in respecs than it earns, move down.

What you are actually chasing

There are four endgame goals, and they pull in different directions:

Higher bands

A difficulty goal. Rewards testing, punishes greed.

Build completion

The unique, support or craft that makes the engine click.

Primal items

A lottery. Treat it as a bonus, never a requirement.

Mastery

Learning Guardian phases and modifier overlaps well enough to clear without panic.

A weekly routine that respects your time

  1. One push run

    Try the next band once. If it fails, go back down without shame.

  2. Three farm runs

    Clear a comfortable band for materials and gold. Use the run log.

  3. One Forge session

    Spend rune stones and materials. Craft one slot, not five.

  4. One review

    Read your notes. Cut the skill or support that is not earning its slot.

Frequently asked questions

How long is Broken Oath?
The developer says the game is built to reward players from their first fifteen minutes to their two-hundredth hour. That is a design target, not a measured playtime.
Is there an endgame beyond the eight bands?
A deeper endgame is promised during Early Access. The current endgame consists of the Rupture Map, Guardians, loot and the Forge.
Should I always push the highest band?
No. The highest band you can enter is not the best band to farm. Clear speed and survival usually matter more than the difficulty number.
What is gold used for?
At minimum, passive tree refunds: the screenshot says 2 gold per node. Other uses are unconfirmed.
What is the current endgame target?
The developer asked playtesters to push past Rupture Level 150 during the 6–9 November weekend. No level cap has been announced.

Sources

  1. Steam store page — long grind and Early Access endgame
  2. Official screenshot — gold and passive tree refund
  3. Steam news — weekend push past Rupture Level 150