Mixed All levels classescomparison

The six classes, without a fake tier list

Six classes are confirmed. Their skill lists, stats and damage scalings are not. This page compares what the store actually says, what the official art shows, and the questions that will decide which class fits you — without pretending a pre-release tier list is knowledge.

Updated 2026-11-06 8 min read Fact-checked 2026-11-06

At a glance

Confirmed versus inferred
ClassConfirmedOfficial artLikely role (theory)
WarriorMelee-capable class with own skills and weaponsGreatsword, red armour, beard and topknotHeavy melee, area clears, rage/armour
MageCaster class with own skills and weaponsPurple robe, staff, older bearded figureElemental ranged, mana scaling, screen clear
RangerRanged class with own skills and weaponsGreen and gold leathers, bowProjectiles, mobility, single-target and clear
SamuraiMelee class with own skills and weaponsBlack and red armour, katanaFast melee, precision, counters
PaladinMelee class with own skills and weaponsWhite and red plate, hammer and shieldTanky melee, block, holy damage
NecromancerSummoner-coded class with own skills and weaponsBone armour, skull mask, scytheMinions, damage over time, attrition

Only the first two columns are sourced. The role column is genre inference from the art and the class name; it is not a developer promise.

What will actually decide the class

In an ARPG, the class name matters less than four things: how the class gets its damage, how it survives, how it moves, and how much animation it commits to. The store confirms none of those yet, but the official screenshots and the store’s skill examples give us the questions.

Damage delivery

Self-cast, attack, projectile, minion or damage over time. The skill gem system means a class can probably borrow mechanics, but the starting weapon and tree position will shape the first twenty hours.

Defence

Life, armour, evasion, block, minions or distance. The HUD shows life and mana globes and two flask slots; the rest is unknown.

Movement

The store promises “zoom through packs with a movement skill”. Which classes get which movement skill is not listed.

Commitment

A channel or a slam that locks you in place plays very differently from a bow or a minion army. This is the first thing to test on a new character.

The store’s three build examples

The Steam copy gives three concrete combinations. They are the best evidence we have of how far the gem system can bend a skill:

  • A Cyclone that fires Ember Bolts while you channel — a channelled melee skill turned into a projectile engine.
  • A burning legion raised by a Necromancer-style character — minions plus fire, presumably through support gems or auras.
  • Arrows that rain in your chosen element — a Ranger skill whose damage type is configurable.

How to choose on day one

  1. Pick the range you enjoy

    Melee, ranged or minions. This is the least likely thing to change after a patch.

  2. Pick the fantasy you will stare at

    You will look at this character for dozens of hours. The official art is stylised and readable; use it.

  3. Check the first movement skill

    If the class does not get a movement skill early, the first hour will feel slow. This is the single most important thing to test.

  4. Plan to reroll once

    Early Access balance will move. Treat the first character as a test drive, not a marriage.

What this page will not do

We will not publish a ranked list of classes before the game is playable. There is no data to support one, and a fake ranking is worse than no ranking. When the game launches, this page will be replaced with observed clear speed, boss damage, survivability and gearing difficulty — with the build and patch noted.

Frequently asked questions

How many classes does Broken Oath have?
Six: Warrior, Mage, Ranger, Samurai, Paladin and Necromancer.
Which class is strongest?
Unknown. The game is unreleased and no public data exists. Any tier list published before launch is speculation.
Can classes use other classes’ skills?
Not confirmed. The skill gem system is class-agnostic in principle, but the store only says each class has its own skills and weapons. We will not assume crossover until it is shown.
Are there ascendancies or subclasses?
No ascendancy system has been announced. The passive tree screenshot shows class starting nodes but no subclass layer.

Sources

  1. Steam store page — six classes and build examples
  2. Official class lineup art